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・ Phantom of Chinatown
・ Phantom of Death
・ Phantom of Heilbronn
・ Phantom of Inferno
・ Phantom of the City
・ Phantom of the Megaplex
・ Phantom of the Movies' Videoscope
・ Phantom of the Night
・ Phantom of the Opera (1943 film)
・ Phantom of the Opera (1976 musical)
・ Phantom of the Opera (pinball)
・ Phantom of the Paradise
・ Phantom of the Plains
・ Phantasmagoria (poem)
・ Phantasmagoria (The Damned album)
Phantasmagoria (video game)
・ Phantasmagoria in Two
・ Phantasmagoria of Flower View
・ Phantasmal poison frog
・ Phantasmat
・ Phantasmata
・ Phantasmidine
・ Phantasmiella
・ Phantasos
・ Phantassie
・ Phantastes
・ Phantastik-Preis der Stadt Wetzlar
・ Phantastische Bibliothek Wetzlar
・ Phantastron
・ Phantasy


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Phantasmagoria (video game) : ウィキペディア英語版
Phantasmagoria (video game)

''Phantasmagoria'' is an interactive movie survival horror point-and-click adventure game released by Sierra On-Line and designed by Roberta Williams for Windows, MS-DOS and Macintosh. Released on August 24, 1995, it tells the story of Adrienne (Victoria Morsell), a writer who moves into a remote mansion and finds herself terrorized by supernatural forces. Made at the peak of popularity for interactive movie games, it featured live-action actors and footage, both during cinematic scenes and within the three-dimensional rendered environments of the game itself. ''Phantasmagoria'' was noted at the time of its release for its graphic gore, violence and sexual content.
Williams had long planned to design a horror game, but waited eight years for software technology to improve before doing so. Based on Williams' 550-page script, about four times the length of an average Hollywood screenplay, more than 200 people were involved in the making of ''Phantasmagoria'', which took more than two years to develop and four months to film. Though originally budgeted for $800,000, the game ultimately cost $4.5 million to develop, and it was filmed in a $1.5 million studio Sierra built specifically for the game.
Directed by Peter Maris, the game featured a cast of 25 actors, with all filming taking place in front of a blue screen. While most games at the time featured 80 to 100 backgrounds, ''Phantasmagoria'' included more than 1,000. A professional Hollywood special effects house worked on the game, and the musical score included a neo-Gregorian chant performed by a 135-voice choir. Sierra strongly promoted the game, but stressed it was intended for adult audiences. The company willingly submitted to a ratings system, and included a password-protected censoring option within the game to tone down the graphic content.
Released on seven discs after multiple delays, ''Phantasmagoria'' was a financial success, grossing $12 million in its opening weekend and becoming one of the best-selling games of 1995. It received positive to mixed reviews, earning praise for its graphics and suspenseful tone, as well as criticism for its slow pacing and easy puzzles. The game drew controversy, particularly due to a rape scene. CompUSA and other retailers declined to carry it, religious organizations and politicians condemned it, and it was banned altogether in Australia. A sequel, ''Phantasmagoria: A Puzzle of Flesh'', was released in 1996, although Williams was not involved and it has no storyline connection to the original game.
==Gameplay==

''Phantasmagoria'' is an interactive movie point-and-click adventure game which features live-action actors and footage, both during cinematic scenes between the gameplay and within the three-dimensional rendered environments of the game itself. The game was made when interactive movie games were at the peak of their popularity, with the release of such popular computer games as ''Wing Commander III'' and ''Under a Killing Moon''.〔 A one-player game, the player controls protagonist Adrienne Delaney, who is always on the screen. The player can click certain areas of the screen to control her movements or make her explore specific places and objects. The camera angles or rooms change depending on where the player moves Adrienne. The game includes only four mouse commands: look (which changes to "talk to" when selecting a person), pick up item, use item and walk. The mouse cursor is always an arrow, which is different from most earlier Sierra On-Line games in which the cursor could be changed into different functions (like walk, hand and eye) by clicking the right mouse button. The cursor turns red when it passes over an action where the user can click to perform an action.〔Dembo, p. 64〕 Once the action has been completed, the cursor will not turn red again.〔 Objects in the game can be picked up by clicking on them or interacting with them in a film sequence, after which the item automatically goes into the inventory. If an object is small enough that it can be easily missed, a pulsing glow occasionally surrounds it to draw attention to it.〔
The user interface features on a screen surrounded by a stone border, with buttons and eight inventory slots along the bottom. Adrienne can only hold eight items at once, and each black slot contains an image of the item, which the user can click on to retrieve or use within the game. In the middle of the inventory slots is a "P" button that brings up an options screen, allowing the player to save or restore games, change the game screen to full- or half-size, control the volume, or switch between a censored and uncensored version of the game, which determines how much graphic content is shown. A chapter gauge on this screen conveys how much progress remains in a given chapter.〔 A fast-forward button, located above the options button, allows the user to skip past cinematic scenes. On the left side of the interface is a red skull button, which the user can click to receive hints.〔 On the right side is a red button with a pictured of a closed eye, which the user can click-and-drag an inventory item onto to open the eye and look at an item. This leads to a close-up photo of the item, which can be turned in multiple directions.〔〔
Game designer Roberta Williams, co-founder of Sierra On-Line, deliberately made the ''Phantasmagoria'' gameplay and interface simple, unobtrusive and intuitive so it would be more accessible and less frustrating for casual gamers.〔〔 The game is focused more around the story and the frightening atmosphere, rather than on a difficult gaming experience, and therefore the puzzles, are relatively easy, logical and straightforward.〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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